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Intersculpt
2003 |
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| Keith Brown | Jason Brown | Brit Bunkley | Russell Chater | ||
| Christopher Dean | Peter Hofer | John Hyatt | Drummond Masterton | ||
| MIRIAD 3D Design Group | Adam Nash | Mark Palmer | rootoftwo | ||
| Soda | Jen Southern | Michael Trainor | Lee Vincent | ||
| Marcus Williams/Susan Jowsey | Derrick Woodham | ||||
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Lee Vincent - The Booth 2003
On passing through these
‘non places’ for a brief period of time you leave a
trail behind you that forms a temporary history but which disintegrates
over a period of time. Potentially, this process of disintegration
can be controlled by ourselves or can be left in the hands of
others. This work offers the ‘non place’ inhabitant
the option of leaving |
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their trail where others
could see and interact with it and so create a ‘community of presence’ formed as
they pass through. This community erodes over time with the present
occupier having full control over what future occupants will see.
Every person who chooses to enter The Booth can integrate themselves
visually with the people who have been in there before or make the
decision to make a fresh start and alter the course of the ‘community
of presence’ for future occupants. This work is sponsored
by the University of Huddersfield. |
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Bio Born and educated in York, on leaving school Lee went on to study part time for an HNC in Building Studies whilst undertaking the beginnings of a career in architecture. After four years he decided not to follow the conventional architectural route and went on to study Virtual Reality at Huddersfield University. The course opened his eyes to the importance of space, and how to appreciate the richness of urban and public environments. This theme was evident throughout his four year course which came to an end in July 2003 when he graduated with first class honours, and also received the Best Project Award for ‘The Booth’. He is currently working in London for an architectural practice where they are working on developing strategies for the introduction of 3d visualisation and virtual reality technologies into their architectural portfolio. |
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